Rack Hog® 4 Console

A. General:
1. The lighting control console shall be a Rack HOG® 4 console. The console shall be available from High End Systems, Inc., 2105 Gracy Farms Lane, Austin, TX 78758, USA.
2. The lighting control system shall be designed specifically for the control of stage, studio, touring, entertainment and architainment lighting systems.
3. A company having over 20 years of experience in the control of entertainment lighting shall manufacture the lighting control system.
4. The equipment shall be ETL listed.
5. Systems that do not provide the features listed below shall not be acceptable. 
B. Hardware:
1. The console shall be constructed of a rugged aluminum rackmount chassis, 3U in height and 483mm/19” wide.
2. The console shall be cooled through the use of fans, which will be driven through a thermal control system, ensuring the quiet operation of the console.
3. A universal 100-250V 50/60 Hz power factor corrected power supply shall be incorporated.
4. The console shall contain a G850 2.9 GHz processor on an industrial motherboard.
5. A solid state high performance internal hard disk drive shall be provided
6. There shall be a reset switch as well as two (2) USB connectors on the front of the chassis.
7. One (1) external DVI-D or VGA monitor shall be supported. External touchscreen monitors shall be supported.
8. The console shall be capable of outputting eight (8) DMX universes via 5-pin XLR connectors and up to 16 universes via Art-Net or E1.31/sACN.
9. External network output devices may be attached to expand DMX output capability (no limit).
10. The following interfaces shall be provided:
a.	Eight (8) 5-pin XLR DMX outputs.
b.	Two (2) Gigabit Ethernet connections using rugged Neutrik etherCON connectors, allowing for HogNet and FixtureNet capability.
c.	Four (4) Universal Serial Bus (USB) ports.
d.	One (1) DVI-D monitor output.
e.	One (1) VGA monitor output.
f.	MIDI input and output.
g.	3-pin XLR SMPTE input.
11. The user shall make operating software upgrades via USB. No changing of internal components shall be required. USB and Ethernet connected accessories shall also be upgradeable in the same way. 
12. The control console shall be supplied with 
a.	Power cord
b.	USB flash drive (show storage)
c.	USB flash drive (console recovery)
d.	USB keyboard and USB mouse
C. Programming and playback:
1. The controller’s capacities shall be: 8192 local output channels/parameters, an unlimited number of simultaneous crossfades, and up to 65,536 cues, cue lists, chases, scenes, palettes, groups, and pages. There shall be no specific limit on the number of DMX universes supported when DMX processor units are connected.
2. The console shall contain a library that includes definitions of moving lights, media servers, and other DMX-controlled devices such as color scrollers. The control console shall contain an inherent mapping of fixtures for the various attributes associated with automated and fixed focus lighting units.
3. Multiple fixture types shall be simultaneously supported and any fixture may be patched to any address on any universe.
4. The console shall follow an industry standard command line programming syntax.
5. The console shall contain the capacity to program unlimited multi-part cues, automated preset focus updating, and shall be able to track changes to the modifications of previously recorded cues. Each element of programming in a Cue shall possess independent timing and fade path settings. Cue timing options shall include: fade, delay, or manual (all with in/out option). Times may be programmable from 0.0 seconds to several days.
6. The console shall provide complete programming manipulation including move, copy, merge, mask, as well as comprehensive patch features for profiles, proportional patching, parking, etc.
7. The console will provide a multi-level undo/redo function and an online help system.
8. The console shall be equipped with an effects engine that shall instantly generate complex effects including those commonly referred to as "rainbows" and "ballyhoos". Chases shall have fully adjustable direction, crossfading, and rates.
9. The controller shall provide unlimited simultaneous playback of independent cue lists, chases, or scenes. Additional Playback masters may be added with expansion wing units and virtual masters. Masters shall also be able to provide inhibitive intensity control of some or all fixtures. 
10. Cue lists, scenes, and inhibitives shall be dynamically assigned to Masters and grouped together on a Page. Changing Pages shall load a new set of cue lists, scenes and inhibitives to the Masters. 
11. The controller shall possess advanced Page features including: instant changes, crossfading between pages, flexible sizes, automatic holdover and remain in background. 
12. Custom settings shall be provided for attached Go and Flash buttons, Cues, Cuelists, and submasters including, but not limited to: activation, precedence (HTP or LTP), resetting, inhibitive. 
13. All recordable items may be given useful names to simplify operation. 
14. The software shall allow for the networking of multiple consoles across a network, and shall allow for the presence of multiple servers on the same show. The software shall allow for full network failover. 
15. The software shall be separated into various processes, allowing for greater redundancy and the ability to restart said processes without requiring to reboot the console. 
16. Each DMX Processor 8000 process shall allow for up to eight discrete streams of MIDI or SMTPE time code to be handled by the software, without any specific limits to total number of streams. 
17. The software shall provide a ‘console lock’ to be activated by the programmer. 
18. GUI elements shall be able to be set to different sizes and colors, and when recalled will remember these settings. 
D. Peripheral equipment:
1. A range of optional complementary equipment shall be available from the console manufacturer including but not limited to the following:
a. DMX Processor 8000 providing up to sixteen universes of DMX output via 8 – XLR 5-pin connectors or Art-Net/E1.31 (sACN). It shall be possible to connect multiple DMX processors via Ethernet.
b. USB DMX Widget (1 universe)
c. USB DMX Super Widget (up to 4 universes)
d. USB DMX Super Duper Widget (up to 8 universes)
e. USB MIDI/LTC Timecode Widget 
f. Playback Wing 4
g. Master Wing 4
h. MiniWing 4
i. Hoglet 4 programming wing
E. Provide the following
Qty 	Part number 	Description
- 	61020004 	Hog 4 console in road case 
-	61020005	Full Boar 4 console in road case
-	61020006	Road Hog 4 console
-	61020011	HedgeHog 4 console
-	61020014	HedgeHog 4X console
- 	62040004 	DMX Processor 8000 (8192 channels, rack mount)
- 	74040007 	USB DMX Widget 
- 	74040008 	USB Super Widget 
- 	62040005 	USB DMX Super Duper Widget
- 	74040009 	USB MIDI/LTC Widget 
-	61040060 	Playback Wing 4
- 	61040062 	Master Wing 4
-	61040065	MiniWing 4
-	61040064	Hoglet 4 programming wing
- 	90903067 	Hog USB show storage flash drive (black)
- 	90903068 	Hog USB system restore flash drive (red)
- 	61040109 	Super Widget expansion kit
-	74040010	MIDI/LTC expansion kit
- 	61070012 	Playback/Master Wing 4 road case
-	61070011	Road Hog 4 road case
-	99330191	HedgeHog 4 soft carry bag
-	61070015	HedgeHog 4 Gator hard case
-	61070014	HedgeHog 4 custom road case
-	61070016	Hoglet 4 road case
-	61070017	MiniWing 4 road case
- 	61100004 	Hog white/blue desk light (extra)